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Barricade, Blockade & Wall Chess: play the game online free

If you are looking for the board game where you block your opponent with walls instead of capturing their pieces, you are in the right place. Barricade, Blockade, wall chess, and Corridor all point at the same idea, and you can play it here, free, in the browser.

One game, many names

Barricade

Commonly used for wall-blocking race games where you barricade your opponent's route instead of capturing pieces. Players searching for 'barricade board game' almost always mean this style of game.

Blockade

An older wall-and-pawn race game with the same core idea: move forward, or block the other player's path.

Wall chess

A nickname players use because the board looks like a chessboard, but the tactic is walling rather than capturing.

Corridor

The spelling most people type when they hear the name out loud - and the name of this site.

The ruleset we use

  • 9x9 board, two pawns starting on opposite middle squares.
  • 10 walls per player; each wall blocks two squares and is permanent.
  • Each turn: move one square orthogonally, or place one wall - never both.
  • Adjacent pawns jump over each other, diagonally when a wall sits behind.
  • No wall may leave either player with zero paths to their goal row.

The full walkthrough with examples lives on the rules page.

Questions people ask

Is Barricade the same game as Corridor?

They belong to the same family of wall-and-pawn race games. Barricade, Blockade and wall chess all describe blocking an opponent's route to their goal rather than capturing pieces, which is exactly what Corridor does on a 9x9 grid with 20 walls.

Can I play Barricade online for free?

Yes. PlayCorridor runs the wall-and-pawn ruleset online for free, with live opponents, bots and puzzles, so you can play the barricade-style game in your browser without a download.

How do you win a wall chess game?

Reach any square on the row opposite your starting side. Walls slow your opponent but can never seal off their last path, so the winner is usually whoever spends walls most efficiently while keeping their own route short.